Chai recipe (no ginger)

Chai is Indian spiced tea. There’s a great many ways to make chai with different quantities and variety of spices used. This particular recipe is a pretty basic and simple chai recipe. I would have included some fresh ginger, but there wasn’t any in the house when I hacked together this recipe.

Makes 2 cups, or if you’re like me, you’ll drink it all yourself.

Ingredients

  • 2 cups of water
  • ½ to 1 cinnamon stick or quill
  • 8 cardamon pods
  • 8 cloves
  • 8 black peppercorns
  • ½ cup of milk
  • 4 tsp sugar
  • 2-3 teabags, good quality, strong, black tea

Instructions

  1. Add the water and spices to a saucepan and bring to boil.
  2. Simmer for 10 minutes.
  3. Add milk and sugar and bring back to boil.
  4. Turn off heat and add teabags and steep for 2-3 minutes.
  5. Strain chai into cup and serve immediately.

Suggestions and Tips

  • When boiling anything that contains milk, watch over the saucepan closely. Milk tends to boil over very quickly if you take your eyes off it
  • I like my chai quite moderately strong, so I opt for 3 teabags and steep for 3 minutes. For weaker tea, use less teabags or steep for 2 minutes. The only way to find out which you prefer is to test it out.

Tom Clancy’s Rainbow Six: Vegas Demo Review

Tom Clancy's Rainbow Six: VegasYet another video game review, this time it’s Tom Clancy’s Rainbow Six: Vegas Demo.

Firstly, W-O-W. Impressive and then some.

The graphics are really something else, very gritty and totally immersive. The effects when you get shot (and die) are very convincing. The gameplay feels very life-like too, not that I know what it’s like to be shot at, but you know what I mean. I found myself very quickly looking around every corner, hiding behind every box/crate/wall to stop dying every couple of minutes. I couldn’t do my usual gung-ho maneuvers. I also found out really quickly that knee shots do NOT kill the bad guys like it does in other shooting games.

The one confusing aspect (or maybe it’s just me) is the toggle between first and third person when you take cover (LT button) behind crates, walls, boxes and the like. It’s goes from first person perspective to third person perspective when you take cover, which is good, but when you stop taking cover it whizzes you around back to first person mode and it was pretty disorientating at first. Something I’ll have to get use to still.

I should mention that game is a cross between a first person shooter (FPS) and a squad based game. In the demo, you have two team members with you, who you can instruct what to do, but unlike the squad based games I’ve played so far, it’s mostly in first person view (except for the take cover thingy) as opposed to third person view. This make the game more immersive for me, and shooting is easier too.

Blood and gore effects are nicely done, quite realistic. When you shoot a guy and there’s a wall behind him, there’s nice blood splatter on the wall. It’s a little gruesome perhaps, but adds to the realism of this game.

I also liked how the demo asks you whether you want the “Normal” mode or “Realistic” mode. I went for the normal mode, but I’m assuming realistic mode means one shot and you’re dead.

I’ve played the demo probably half a dozen times and still haven’t got to the end. That just says:

  1. I’m just a sucky gamer (very possible)
  2. I’m too impatient (definitely part of the problem)

One more thing mention about the demo, it’s set in Las Vegas (duh) in a casino called “Dante” which is under contruction, the game layout really gives you that feeling of a construction site. You land on the roof top of the casino and make your way down, shooting almost-hordes of bad guys around, who aren’t always that easy to kill because they take cover. The AI is pretty smart too, the bad guys don’t stick their heads out practically screaming “shoot me please”, but they keep their heads down and only expose their gun and hand, usually pointed at you and usually spraying bullets in your direction.

This demo is so worth the download and it definitely makes me want to spend money on this game.

Tom Clancy’s Rainbow Six: Vegas is to be released in Australia mid-late November.

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Tony Hawk’s Project 8 Demo Review

Tony Hawk Project 8Gotta love Xbox Live and the demo downloads. Granted, many of the playable demos are 600-800 MB in file size, which takes ages to download even on ADSL, but when you get a good game to download, the wait (and bandwidth) is definitely worthwhile.

I got the chance to play a bit of Tony Hawk’s Project 8. For those who don’t know (and how couldn’t you NOT know?!), the Tony Hawk games are all skateboard games. Sounds like something you may not be interested in? That was exactly my thought until I picked up Tony Hawk’s Pro Skater, the first Tony Hawk video game, and instantly fell in love with it. It was supremely fun and very playable, even for someone who had zero interest in skateboarding, like me.

Tony Hawk’s Project 8 is the 8th (gee what a surprise) installment of the Tony Hawk series of skating games and while you may think that skating would get boring by the 8th installment, you’re sorely wrong. It’s just as fun as it was in the first game, and possibly even funner (yes I know that’s not a word). As always there’s plenty to do, plenty of skills and tricks to master and best of all, it’s an open environment, so you can do the whatever tasks you feel like doing, whenever you feel like doing them.

Not much has changed in terms of my ability to actually “skate”, I still suck just as much as I did in the first game, but this still doesn’t stop me from playing and, more importantly, enjoying the game. The graphics are awesome, what you expect from a new gen console. Music isn’t awful. Learning curve is fairly easy, especially if you’ve played a Tony Hawk game before, and the controls are basically the same.

Something I enjoyed was the hospital bills that flashes up every time you stack it. As I said, I still suck at this game and managed to accumulate a $24,000+ bill in one fall. Noice!

While skating around the little skate park you’re confined to, you can interact with some characters. Sometimes these characters give you a task to complete, and sometimes they just give you information about the full game.

The new Nail the Trick feature gives you precise control over the skater’s feet so you can flip the board and pull of a trick. The camera slows down to “bullet-time” speed and you move the left thumbstick for the left foot, or the right thumbstick for the right foot and the board flips according to how you’ve moved the feet.

There’s also a task mode where a camera man skates around and you follow him, pulling off tricks in his vicinity. The more tricks you pull off within a given time limit, the more “pro” you are. This is one part of the game where it doesn’t allow you much freedom, if you stray too far from the camera man, the game will reset you closer to him. I lost my orientation a few times because of this.

There are also spot challenges around the skate park. These are mini-challenges scattered throughout the game world that you can choose to complete whenever you feel like.

I’d like to take a closer look at the demo again before the game is released, which should be mid November for Australia, can’t wait! Sorry, couldn’t find a reliable source for the exact Oz release date.

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